Volunteers are the swapped spit in the sloppy French kiss that is a street show.
I have a form of psychic Herpes so I tend to keep my distance. I don't kiss my audience, my audience exist to watch me sodomize random passers-by. The tighter they are the funnier it is.
[Ha, I'm so full of shit.]
Volunteers denote the level of trust your audience is prepared to have for you. They are your audiences ambassadors sent out into a strange land in the hope the natives are friendly. They are brave folk prepared to take a risk and should be afforded every respect for this.
That's not to say you can't play with them however you want.
Picking your volunteers is an art in itself. There's a skill in picking people best suited for your needs that is part intuition, part experience and part guesswork.
Like the concept of props there's the potential of amplification at stake. You want someone who has some energy. Sometimes you want a serene type who will survive what you're about to subject them to. Other situations may require individuals whose enthusiasm and ability to take direction makes them OK to take the ball and run with it improvisationally. The risk with seeking live-wires is that some simply have no sense of place. They are unschooled in dealing with the amount of attention you provide them, they become unmanageably excited.
Whatever they are it's you that got them up there and it's your job to keep them safe, they represent the audiences trust in you so you can't abuse them with anything in your heart but affection if you want to get rid of them. They lend you validity.
Some quick 'Don'ts' and 'Nevers'
*Don't pick the bouncing out of their skin person.
*Don't be a sleezebucket with pretty girls it just makes everyone uncomfortable you stupid horny loser.
*Never make them less than they were before you called them up.
*It helps to make some form of physical contact initially. It's calming in a primate way.
*Don't think that you are better than them, you can act like that but never think it.
*Whether guys or girls, if they are in a group of three, Never pick the omega [lowest status], they have nothing to lose and everything to gain by sabotage.
* Always give them some chance to play, even if it's just you setting them up with an easy comeback.
*Always thank them afterwards and give the audience that opportunity too.
Volunteers carry with them a degree of risk however the rewards when they supply the return can be awesome. The right volunteer can carry a show, give you impulse after impulse to work with and show both to you and the audience the very point you are trying to broadcast. That having fun sometimes just means trusting yourself. If your volunteer is given the chance to eclipse you in playfulness let them take it, be amazed. The audience may learn to love you but they automatically love the volunteer.
The more fun your volunteer has the bigger your hat. Just don't get too cynical. I know it's hard but just try OK?
I have a form of psychic Herpes so I tend to keep my distance. I don't kiss my audience, my audience exist to watch me sodomize random passers-by. The tighter they are the funnier it is.
[Ha, I'm so full of shit.]
Volunteers denote the level of trust your audience is prepared to have for you. They are your audiences ambassadors sent out into a strange land in the hope the natives are friendly. They are brave folk prepared to take a risk and should be afforded every respect for this.
That's not to say you can't play with them however you want.
Picking your volunteers is an art in itself. There's a skill in picking people best suited for your needs that is part intuition, part experience and part guesswork.
Like the concept of props there's the potential of amplification at stake. You want someone who has some energy. Sometimes you want a serene type who will survive what you're about to subject them to. Other situations may require individuals whose enthusiasm and ability to take direction makes them OK to take the ball and run with it improvisationally. The risk with seeking live-wires is that some simply have no sense of place. They are unschooled in dealing with the amount of attention you provide them, they become unmanageably excited.
Whatever they are it's you that got them up there and it's your job to keep them safe, they represent the audiences trust in you so you can't abuse them with anything in your heart but affection if you want to get rid of them. They lend you validity.
Some quick 'Don'ts' and 'Nevers'
*Don't pick the bouncing out of their skin person.
*Don't be a sleezebucket with pretty girls it just makes everyone uncomfortable you stupid horny loser.
*Never make them less than they were before you called them up.
*It helps to make some form of physical contact initially. It's calming in a primate way.
*Don't think that you are better than them, you can act like that but never think it.
*Whether guys or girls, if they are in a group of three, Never pick the omega [lowest status], they have nothing to lose and everything to gain by sabotage.
* Always give them some chance to play, even if it's just you setting them up with an easy comeback.
*Always thank them afterwards and give the audience that opportunity too.
Volunteers carry with them a degree of risk however the rewards when they supply the return can be awesome. The right volunteer can carry a show, give you impulse after impulse to work with and show both to you and the audience the very point you are trying to broadcast. That having fun sometimes just means trusting yourself. If your volunteer is given the chance to eclipse you in playfulness let them take it, be amazed. The audience may learn to love you but they automatically love the volunteer.
The more fun your volunteer has the bigger your hat. Just don't get too cynical. I know it's hard but just try OK?

So then I grab her, and the audience knows they better make a lot of noise for her or she has to go too...dang slut audiences!
Mostly I just pick any woman though that looks to have well balanced energy, only thing i really look at seriously is height, for this bit she need to be semi tall. I only had one person not catch fire when I throw it at them with zero warning...only had one person fail when I did a handstand on them, and none of mine have ever done it before, so it is fun for them , fun for me, and pretty crazy over all. I like to have as many as 6 or 7 up at a time, minimum 4 though for my finale building bit. hehe , they usually always scream when i throw the fire at them and like I said only one person missed but she tried, cuz hey if they drop it....well lol, not good, the trick is they only have a about a half of a second to catch the torch coming at them and have that same half second of warning that it is coming at them so instinct kicks in and I worked out the proper hang time to give them exactly what they need to grab it, scream ,and their hand every time does this reach for it, pull back, reach for it , pull back, really fast during that half second of indecison then they catch it , its fun for me!
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